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Archimedes ships 1.6.4
Archimedes ships 1.6.4













  1. Archimedes ships 1.6.4 how to#
  2. Archimedes ships 1.6.4 mod#
  3. Archimedes ships 1.6.4 mods#
  4. Archimedes ships 1.6.4 plus#

In GC 2.x my off-world bases are pretty much one small room attached to an enormous O2 plant, which is kind of annoying.) Put your bulky reactors on the moon where they're out of the way, or just keep your moonbase efficient and compact by powering it from the overworld, etc. Thermal Expansion (for Tesseracts, almost exclusively - power and, if I ever get GC 3.0, liquid O2 generation off-world is so nice, in whichever direction you prefer.

Archimedes ships 1.6.4 mods#

(few mods are simple enough to not benefit from NEI, and GC is no exception).

Archimedes ships 1.6.4 mod#

I'm going to rephrase this as "mods I wouldn't consider using Galacticraft without" or "mods without which Galacticraft space travel would be too difficult or annoying":Īny industrial mod for compatible power, per personal preference ( Big Reactors, Atomic Science, etc.)

archimedes ships 1.6.4

I made one as soon as I possibly could in the crash landing modpack and now im set on power pretty much forever Takes some tweaking depending on how much power you want it to output per tick but it works perfectly. no more power failure when your out of oxygen(happens to me more times then I can count.).

Archimedes ships 1.6.4 how to#

NEI( for obvious reasons, who doesn't use NEI? )Īnd heres some mods I use occasionally for a playthrough list if im in the mood for them:Īlso, did anyone else figure out how to abuse the combination of TE and MFR for infinite power? Turns out it's possible to create a setup for a self contained tree farm in any versions of the mods if used together that powers itself as well as pump out infinite charcoal to practically any number of steam dynamos you want and it's a VERY good setup for galacticraft machines while on other planets. Opencomputers or computercraft( still trying to figure out lua though. Tardis mod( because who doesn't want to go to space in a fully operational tardis? ) MineTweaker( mainly to tweak more planets iridium to be cross compatible with the IC2 version ) thats a slightly difficult question since I normally just use whatever looks interesting xD And its crafting table is really helpful for making some of the tedious stuff from Pam's HarvestCraft. Jabba - the barrels are helpful for storing things like food, cobble, dirt, lava buckets, and zombie fleshīetterStorage - the lockers make good fridges for food. Natura - adds cool berry bushes and new trees with their own custom doors And it's nice to be able to look up recipes without switching apps. WAILA & NEI - nice to be able to look at a block and know what it is.

archimedes ships 1.6.4

They are very helpful for building and mining in low-gravity environments. I like that it incentivizes building roads.ĬomputerCraft or OpenComputers - it's fun programming your own space bot. Iguana Tweaks - this mod slows you down on some terrain. This combo forces you to cook and eat a variety of food. Pam's HarvestCraft w/ Spice of Life & w/ Hunger Overhaul - Vanilla food is kind of boring. Tinkers' Construct w/ Iguana Tinker Tweaks - This is the most fun way to smelt ores and the tool/weapon leveling system is fun too

Archimedes ships 1.6.4 plus#

Well, since you've gone ahead and done the whole thread necromancer thing (I'm usually the one that does that ) here's the mod list I run on my server:Īnother One Bites the Dust (compatibility between Metallurgy and IC2)Įnchanting Plus (with enchantment costs doubled) Might have been something that changed in the 15 months between the time that was posted and when you wrote your response.















Archimedes ships 1.6.4